If you dont want your sprint casting scenarios get odd, plz dont remove these sprint animations. Right weapon with empty left hand sprint. avoid as much as possible for any parent drive action may affact casting group. base on dar condtion setup, specific cast scenarios will only read specific animations under specific dar folders. I just try to find out any parent hkxs which are driving those cast animations, then adjust and export those action.hkx for match specific casting scenarios, and put them to specific dar folder. PCA - Spell Master are using dar( Dynamic Animation Replacer) to setup animations play scenarios, So DAR is required.(2022 updated)
#SKYRIM MASTER SPELL ANIMATON REPLACER HOW TO#
There is all I can do for cast animations can get best and better, maybe you will see some thing still not good or you think it can be looks better, but before you complain that I need to let you know, some rules are fixed in the vanilla behavior system, As I say their nodes are affecting each other "between magic cast, staff cast, 1hm weapon idles, karate, sneak and sneak1hm idles.įor example, You have an idea that cast animations can looks how pretty good, But when casting spell in different state, eg: sneaking or running, Some of character body nodes will be driven by other parent nodes base on behavior setting, So no matter you how to rotate/twist it, even you already adjust the run or sneak idles to match the cast animations it will just always keep the vanilla coordinate.įortunatety, In past couple years, dar is come out, seems we can use it to defined when to play what animations with condition setup, it may help we solve some problems/limitation for mag group. However, After long time, I find a position solution that make cast idle can be look better and more smooth compatible in different state even they are affecting each other, Now the base part is done. eg:(mag, magcast, mlh, staff(left hand) mrh, staffright(right hand, and more.) and each group contain at least 4 idle animations, eg"("mag" walk fw, walk bw, run fw, run bw, "mlh" precharge, chargeloop, prepready, readyloop, release.) and some of their behavior is affecting each other between "magic cast, staff cast, 1hm weapon idles, karate, sneak and sneak1hm idle animations" as well. It is large project, Skyrim cast set contain and base from many cast animations group.
Vanilla skyrim cast animations is worst, So I decide to build a new cast set.